The engine question is downstream of three constraints: scope, art pipeline, and shipping platform. Scope means the smallest game the team would be proud to sell, not the pitch document. Art pipeline means whether the game is 2D sprite work, stylised 3D, or something in between — and who is producing it. Shipping platform means desktop Steam first, and then whether Steam Deck, consoles, or mobile are in the plan.
Write those three down before opening a comparison table, because they eliminate engines faster than any benchmark does. A two-person team building a pixel-art roguelike and a six-person team building a systemic 3D RPG have almost nothing to learn from each other's engine thread on a forum. That is why generic "best engine" answers stay generic.